How to find partners and thoughts about entering the big audience
Partners find us themselves. They see that we regularly make cool measures and know that we have a relevant audience for them. Therefore, cooperation is advantageous for both parties. For example, a "Board Game Club" came to us, thanks to which we had a party after the conference, where everyone could play board games. It was advantageous for them that the guys could look at their products, interest and acquire some show.
We also cooperate with various game companies, like Ubisoft. They are all the time looking for young talented developers. Indi-developer Although it is possible to start without working in a large company, but at the same time, having worked in a large company you can accumulate experience and financial pillow for your project.
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We thought to expand, and even spent two years ago a large conference, where they came both Ukrainian and foreign developers. We understand that you need a big budget to make a more large-scale event. In addition, the fact that Games Gathering is carried out twice a year, Devgamm takes place in Ukraine, and it is very difficult to collect a large number of people and sponsors for another event.
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In addition, we are aimed at a narrow audience of indie developers. It is under this concept looking for speakers and build a program. Indi-Development has such creative independence and independence from large corporations in terms of decision making, and this is close, so the sight remains on Ind. Now we are just trying to spend IgDo more often, and think to spend it in other cities of Ukraine.
I can highlight the team that made the game called Wormate.io. This is such an online multiplayer game in the spirit of "snake". This is the first game project team, they did and did not know whether their success awaits, and just engaged in a favorite thing. Now in Wormate.io play hundreds of thousands of people. It seems to me that this is a cool example when people made a project for their pleasure and he shot. We also played director for the development of the Polish Studio Farm 51 Woolesch Pupur, whose team now makes Chernobylite. It was our first foreign speaker, in his report spoke about the development and a serious approach to detail in the project. For example, how they went to Chernobyl to collect materials. top uk casino online